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Creature Reaction Inside The Ship- -v1.52- -Are... UPD

((better)): Creature Reaction Inside The Ship- -v1.52- -are... Upd

Update size: ~340 MB

Creature Internal Reactivity & Cabin Dynamics Status: DEPLOYED Creature Reaction Inside The Ship- -v1.52- -Are... UPD

Deducted 0.8 for the corpse-mimic bug that sometimes triggers on living crew members. Update size: ~340 MB Creature Internal Reactivity &

These experiments also revealed a new danger. The creature adapted to their adaptations. After three nights of scheduled lights and baited hatches, it began timing its movements between cycles; after a week of sonic tests, it learned to feign disinterest, waiting until sensors were reset before striking. The patch’s secondary effect seemed to be rapid learning under reinforcement. In short: behavioral updates that improved ship diagnostics in crewmate comfort had inadvertently created a more flexible, more cunning opponent. After three nights of scheduled lights and baited

The ship is no longer a static "safe zone" once the doors are locked. The update introduces Vent Crawling and Panel Sabotage.

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