Place notes on the grid by clicking. Use Auto-Advance to automatically move the timeline forward by one beat after each placement, which is ideal for creating consistent jump patterns.
In this editor, a sound file is not a rigid string of samples. It is a probabilistic cloud of audio "qubits" (quantum bits) that exist in multiple places simultaneously until rendered. The editor visualizes audio as a four-dimensional holographic projection where time, frequency, amplitude, and "timbre variance" are all manipulable at once. sound space quantum editor
: A utility created by Laith Hijazi that is embedded directly into the editor. It allows developers and mappers to playtest their maps within a lightweight executable to check motion and timing without needing the full game environment. Place notes on the grid by clicking
Skeptics rightfully ask: "Are there actual qubits inside my laptop?" It is a probabilistic cloud of audio "qubits"
Here's a research paper on the topic of sound spatialization in quantum audio processing, which I assume is what you meant by "sound space quantum editor":