glSurfaceView.setEGLContextClientVersion(3); glSurfaceView.setRenderer(new MyRenderer()); Use code with caution. Copied to clipboard
Released by the Khronos Group, OpenGL ES 3.1 was designed to bring the capabilities of desktop-class OpenGL 4.x to mobile devices. While newer APIs like Vulkan exist, version 3.1 remains the "industry standard" for high-compatibility, high-performance Android development. The Headliner: Compute Shaders opengl es 31 android top