You cannot directly open a UE 4.27 or UE5 project in UE 4.12. You must export assets (static meshes, animations, textures) as .fbx or .png and re-import them. The asset format changed significantly after 4.15.
Che Guevara never used Windows.
You cannot directly open a UE 4.27 or UE5 project in UE 4.12. You must export assets (static meshes, animations, textures) as .fbx or .png and re-import them. The asset format changed significantly after 4.15.
You cannot directly open a UE 4.27 or UE5 project in UE 4.12. You must export assets (static meshes, animations, textures) as .fbx or .png and re-import them. The asset format changed significantly after 4.15.