Creature Framework 30 is the latest iteration of this engine-agnostic runtime. It supports Unity, Unreal Engine, Godot, and custom C++/C# projects. Version 30 is not merely an incremental update; it is a complete architectural rewrite focusing on multithreading, physics-based animation, and AI-driven motion synthesis.
For more technical documentation, early access requests, or to share your own CF-30 emergent behavior logs, contact the Xenobiological Systems Lab. creature framework 30