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You cannot patch the game. You must patch your playstyle.

Using Parry against a Heavy Attack stuns the enemy for 1 round. Targeting:

, to move away from a simple health-depletion model to a strategic "intercept" system. Core Combat Mechanics (v1.10 Rework)

Conclusion A successful Insect Prison remake requires modernizing combat to be fair, readable, responsive, and varied while preserving the original’s oppressive atmosphere. Prioritize telegraphs and feedback, diversify enemy roles, enrich the player toolkit, leverage environment-driven encounters, and iterate with data-driven playtesting. Doing so will turn frustrating fights into tense, satisfying encounters that reinforce the game's mood and keep players invested.

The primary "fix" to combat is understanding how actions intercept one another. If your action is intercepted, it is canceled entirely, and its effects are ignored. Your Action Intercepts (Wins Against) Grab / Push / Parry Deals standard damage (x1.0). Heavy Attack Deals high damage (x1.5). Intercepted by Parry. Grab / Push Guard (v1.10+)