Gateway Imploded Because There Was Not Enough Space To Spawn The Next Wave Verified [upd] -
Just ran into a run-ending bug (or mechanic oversight?) – the gateway literally imploded on itself because there wasn't enough physical space to spawn the next wave. The game verified the wave condition, tried to place enemies, couldn't, and instead of a soft lock or a warning, the gateway just… collapsed. Verified by the log: "not enough space to spawn the next wave" .
Gateway Service Failure due to Resource Exhaustion ("Not enough space to spawn next wave verified") Date: [Current Date] Status: Critical Just ran into a run-ending bug (or mechanic oversight
At 14:32 local time, Gateway #47-G, a Class-3 dimensional rift responsible for funneling combat waves during the Siege of Nexus Beta, suffered a critical existence failure. Contrary to early battlefield reports of enemy sabotage, forensic reconstruction of the debris field confirms the Gateway collapsed from the inside out due to a condition stated in the initial mission log: “Not enough space to spawn the next wave.” Gateway Service Failure due to Resource Exhaustion ("Not
Root cause (concise):
The Gateway service experienced a critical failure (implosion) at [Time] on [Date]. The root cause has been identified as a resource exhaustion error, specifically reported by the system as: For the wave to begin, the mod checks
In the Gateways to Eternity mod, players activate a "Gateway" that initiates waves of enemies. For the wave to begin, the mod checks the surrounding environment for available space. If this check fails, the Gateway collapses—or "implodes"—to prevent the game from freezing or crashing due to invalid entity placement. Common reasons for this failure include:
The race condition is deadly. Wrap the verification and allocation in a mutex. Pseudocode: