: Matsu Jun served as both the animation director and character designer.
Related search suggestions:
: The Godot Docs define a OneShot node within an AnimationTree . It is used to trigger a non-looping animation (like a character jumping or attacking) that eventually blends back into a main state like "idle" or "walk".
: Matsu Jun served as both the animation director and character designer.
Related search suggestions:
: The Godot Docs define a OneShot node within an AnimationTree . It is used to trigger a non-looping animation (like a character jumping or attacking) that eventually blends back into a main state like "idle" or "walk".