Textures.ini [new] Jun 2026

textures.ini is a standard initialization (INI) configuration file used to define, map, and parameterize texture assets within a software environment. While the specific implementation varies depending on the engine (commonly found in flight simulators, racing games, and custom proprietary engines), its primary purpose remains consistent:

must be placed inside the game's specific texture folder (named after the Game ID, like ) within the PSP/TEXTURES/ directory. Hash Conflicts : If a texture isn't changing, verify the hash in the matches the one being dumped by the emulator. textures.ini

textures.ini is a configuration file used to define custom texture mappings, overrides, or load order for in-game textures. It is commonly found in game modding, emulator texture packs, or engines that support external texture replacement (e.g., Dolphin Emulator, PPSSPP, or custom game engines). textures

Texture dumping/replacing - Make the address hash optional #9665 For more technical details on syntax and advanced

The "textures.ini" file!

For more technical details on syntax and advanced options, you can refer to the official PPSSPP Texture Replacement Wiki Are you looking to create your own texture pack, or are you trying to fix a pack that isn't loading correctly?

Some engines require the modder to explicitly state the dimensions of the new texture to ensure memory is allocated correctly.