: One of the earliest reliable releases found on the Cfx.re Forum . It introduced basic screen effects and the line-of-sight check that has become a standard in newer iterations. Technical Implementation
Not every server wants full military simulation. The beauty of FiveM flashbang scripts (like those from RP-Phoria or wasabi_flashbang ) is the config.lua. You can tweak:
local isFlashed = false AddEventHandler('CEventExplosion', function(entities, eventData) local playerPed = PlayerPedId() local playerPos = GetEntityCoords(playerPed) local explosionPos = table.unpack(eventData.position) -- Check distance (e.g., 10.0 meters) if #(playerPos - explosionPos) < 10.0 then -- Optional: Raycast check to see if player is behind a wall TriggerFlash() end end) function TriggerFlash() isFlashed = true -- Start white screen effect AnimpostfxPlay("ExplosionJosh3", 0, true) PlaySoundFrontend(-1, "HACK_SUCCESS", "DLC_HEIST_BIOLAB_PREP_GAMEPLAY_SOUNDS", 1) Citizen.Wait(3000) -- Full blindness duration -- Fade out AnimpostfxStop("ExplosionJosh3") isFlashed = false end Use code with caution. Copied to clipboard Recommended Pre-Made Scripts
Below is a simplified conceptual outline of how the logic works in Lua:
This example assumes you have a basic understanding of how to set up a development environment for FiveM and how to create and load scripts.
: Some advanced scripts can be configured to force a player to "disarm" (stop aiming or lower their weapon) while they are flashed. Compatibility