Modern entertainment content is designed to be "sticky." Video games like Fortnite or Minecraft are no longer just games; they are social platforms where concerts are held and friendships are maintained. This "gamification" of media has spilled over into traditional content.
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For decades, popular media was defined by "linear" consumption. A television show aired at a specific time, and a movie was released exclusively in theaters. This created a "watercooler effect"—a shared cultural moment where large portions of the population experienced the same content simultaneously.