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If you're tasked with creating a "useful report" on optimizing 3D egress in Nekken, here are some suggestions:

Knowing the context will help me find the specific information you need.

: Incorporate screenshots, graphs, or video comparisons to visually demonstrate the improvements.

Refining collision boxes so characters don't get stuck on 3D geometry when trying to leave a room or dungeon.

Nekoken 3d Egress Better |verified| Link

If you're tasked with creating a "useful report" on optimizing 3D egress in Nekken, here are some suggestions:

Knowing the context will help me find the specific information you need. nekoken 3d egress better

: Incorporate screenshots, graphs, or video comparisons to visually demonstrate the improvements. If you're tasked with creating a "useful report"

Refining collision boxes so characters don't get stuck on 3D geometry when trying to leave a room or dungeon. nekoken 3d egress better