Unlocked only after completing all five primary "good" endings to reveal the final storyline.
: Review your collected items; some puzzles require you to combine objects or use them in specific environments to proceed.
Often overlooked, these side stories provide the necessary context for the "True" endings. Dialogue Matters:
The game combines traditional visual novel reading with interactive "free time" segments and investigative choices that significantly impact the narrative.
| Chapter | Scene | Old Guide Suggestion | | Result | | :--- | :--- | :--- | :--- | :--- | | 1 | Bus Driver | "Ask about weather" | "Ask about local legends" | +5 Sanity | | 2 | Church | "Light a candle" | "Stomp out the candle" | Unlocks hidden path | | 3 | School | "Open the locker" | "Listen first, then open" | Avoids instant death | | 5 | Bridge | "Cross quickly" | "Wait for the train to pass" | Gains item: Iron Bell | | 6 | Final Choice | "Run" (Emotional) | "Calculate the distance" (Rational) | Prerequisite for True End |
: For a breakdown of the game's various endings (including "Real Victims" or specific character finales), short-form analysis on provides quick references for players. or a breakdown of the different endings UNTERALTERBACH WALKTHROUGH
Use the map found earlier in the game to avoid traps. You'll need feathers as a key to unlock the rusty gate leading inside. The Hidden Chamber:
Unlocked only after completing all five primary "good" endings to reveal the final storyline.
: Review your collected items; some puzzles require you to combine objects or use them in specific environments to proceed. unteralterbach 21 guide updated
Often overlooked, these side stories provide the necessary context for the "True" endings. Dialogue Matters: Unlocked only after completing all five primary "good"
The game combines traditional visual novel reading with interactive "free time" segments and investigative choices that significantly impact the narrative. Dialogue Matters: The game combines traditional visual novel
| Chapter | Scene | Old Guide Suggestion | | Result | | :--- | :--- | :--- | :--- | :--- | | 1 | Bus Driver | "Ask about weather" | "Ask about local legends" | +5 Sanity | | 2 | Church | "Light a candle" | "Stomp out the candle" | Unlocks hidden path | | 3 | School | "Open the locker" | "Listen first, then open" | Avoids instant death | | 5 | Bridge | "Cross quickly" | "Wait for the train to pass" | Gains item: Iron Bell | | 6 | Final Choice | "Run" (Emotional) | "Calculate the distance" (Rational) | Prerequisite for True End |
: For a breakdown of the game's various endings (including "Real Victims" or specific character finales), short-form analysis on provides quick references for players. or a breakdown of the different endings UNTERALTERBACH WALKTHROUGH
Use the map found earlier in the game to avoid traps. You'll need feathers as a key to unlock the rusty gate leading inside. The Hidden Chamber: