Unlocked only after completing all five primary "good" endings to reveal the final storyline.

: Review your collected items; some puzzles require you to combine objects or use them in specific environments to proceed.

Often overlooked, these side stories provide the necessary context for the "True" endings. Dialogue Matters:

The game combines traditional visual novel reading with interactive "free time" segments and investigative choices that significantly impact the narrative.

| Chapter | Scene | Old Guide Suggestion | | Result | | :--- | :--- | :--- | :--- | :--- | | 1 | Bus Driver | "Ask about weather" | "Ask about local legends" | +5 Sanity | | 2 | Church | "Light a candle" | "Stomp out the candle" | Unlocks hidden path | | 3 | School | "Open the locker" | "Listen first, then open" | Avoids instant death | | 5 | Bridge | "Cross quickly" | "Wait for the train to pass" | Gains item: Iron Bell | | 6 | Final Choice | "Run" (Emotional) | "Calculate the distance" (Rational) | Prerequisite for True End |

: For a breakdown of the game's various endings (including "Real Victims" or specific character finales), short-form analysis on provides quick references for players. or a breakdown of the different endings UNTERALTERBACH WALKTHROUGH

Use the map found earlier in the game to avoid traps. You'll need feathers as a key to unlock the rusty gate leading inside. The Hidden Chamber: