Cubebrush Art School Term 2 By Marc Brunet New
This is where the "Art School" label earns its keep. Marc teaches you how to guide the viewer’s eye using and directional lines . You will analyze movie posters and classical paintings to learn why some images are memorable and others are forgettable.
Marc teaches how to guide the viewer’s eye. This module covers (hard vs. soft edges) and value grouping (keeping your darks together). The goal is to create a "read" in 3 seconds. cubebrush art school term 2 by marc brunet new
Perhaps the most valuable aspect of Term 2, however, is the introduction of "Ideation" and basic design principles. In Term 1, the goal was accuracy—drawing a box or a mannequin correctly. In Term 2, the goal becomes design . Through the introduction of shape language and design theory, Brunet pushes students to invent rather than replicate. This is where the "Art School" program distinguishes itself from standard YouTube tutorials. It is not enough to render a pretty sphere; the student is asked to design a character or an object with specific intent. The inclusion of "Level 2" challenges and more complex character rotations forces the student to engage their brain, solving spatial problems rather than just moving a stylus. This is where the "Art School" label earns its keep
Start with daily "primitive" drawings—boxes and cylinders in perspective—before moving to the Loomis method or similar head construction techniques. Marc teaches how to guide the viewer’s eye
, this curriculum was born from his desire to provide an affordable alternative to traditional, high-cost art institutions. After spending nearly a decade in the industry, Brunet founded
: Focuses on the principles of storytelling and effective visual design within digital art. Recent Updates & Features (2025–2026)