In the ReShade menu, go to the Add-ons tab.
: Because it only needs the pixels you can see, it doesn't require a high-end RTX graphics card, making "ray tracing" accessible to a much wider audience. 2021: The Turning Point reshade ray tracing shader rtgi 033 2021
The , particularly version 0.33 , represents a landmark achievement in community-driven graphics rendering. Developed by Pascal Gilcher (known as Marty McFly), RTGI brings sophisticated light-bounce simulations to classic and modern titles that lack native ray tracing support. The Evolution of RTGI 0.33 In the ReShade menu, go to the Add-ons tab
The RTGI shader had been in development since 2019, but versions prior to 0.33 were plagued with noise, heavy flickering, and a "halo" effect around objects. By early 2021, Marty McFly had refined the temporal accumulation algorithm. Developed by Pascal Gilcher (known as Marty McFly),
: Unlike native RTX ray tracing, RTGI 0.33 does not require dedicated RT cores; it runs on standard GPU compute power, making it compatible with older hardware, including non-RTX cards like the Zotac NVIDIA GTX 1660 Performance and Setup Requirements