Morph Target Animation New -
No one uses pure morphs for full-body locomotion. The winning strategy is .
If your base character has 25,000 vertices, one morph target stores 25,000 positions (3 floats each). That’s ~300kb per target . A realistic facial rig might have 50-100 targets. Suddenly, that one character consumes 30MB of VRAM just for deformation data. morph target animation new
Animating a long object typically relies on (a bone chain influenced by a skinning weights). However, morph targets offer a distinct alternative with specific trade-offs: No one uses pure morphs for full-body locomotion
If you want to see how these techniques apply to your specific project: one morph target stores 25