Sxs Video 〈EASY〉
His friend, Sarah, walked over. "You’ve got the clearance, Leo. Just remember what we saw in that Dune Industries tech video —steady throttle, don't let the tires spin out."
else if (sxsMode == 2) // Full SBS // Pixel-perfect: Frame width is double resolution. float halfWidth = 0.5; if (uv.x < halfWidth) leftColor = texture2D(videoTexture, vec2(uv.x * 2.0, uv.y)); else rightColor = texture2D(videoTexture, vec2((uv.x - 0.5) * 2.0, uv.y)); sxs video
SxS video recording uses a specific format that is optimized for professional video applications. Here are some key technical specifications: His friend, Sarah, walked over
| Variant | Description | Typical Use | |---------|-------------|-------------| | | Two full‑resolution images placed side‑by‑side, each halved horizontally (e.g., 3840×1080 → 1920×1080 per eye). | Consumer 3D TVs, gaming consoles, YouTube 3D uploads. | | SBS (Half‑Width) / “Top‑Bottom” (optional) | Each eye image is compressed both horizontally and vertically (quarter‑resolution) and placed side‑by‑side. | Mobile VR (Google Cardboard, low‑bandwidth streaming). | float halfWidth = 0
The two images share the same resolution, aspect‑ratio, and frame‑rate, but each occupies of the final picture. When displayed on a 3D‑capable screen (TV, monitor, headset, or projector) the device splits the frame, sends each half to the appropriate eye, and the brain fuses them into a perception of depth.

































