Fe - Parkour Script
SARAH (impressed) Nice!
// Air control rb.velocity = new Vector3(movement.x * moveSpeed, rb.velocity.y, movement.z * moveSpeed); fe parkour script
transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null; SARAH (impressed) Nice
What does this mean for the keyword "FE Parkour Script"? movement.z * moveSpeed)

