Shadows are no longer uniformly dark. RTGI simulates how light fills a room from secondary bounces. Corners become darker, while open areas retain brightness dynamically as you move your camera.

Improvements to temporal stability to reduce flickering in the lighting channel.

key (default) to open the ReShade overlay and check the box for 3. Configuration & Troubleshooting For the shader to "generate" light correctly, you must configure the depth buffer Tuning the RTGI ReShade shader, with settings explained

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Яндекс.Метрика